![]() ![]() “The community was saying Heroes 6 was the worst game in the series ever,” Le Breton tells me. HIs work on Heroes VI began with a team brainstorm: what would the perfect Might and Magic game include? Their conclusions: more levels of strategy, an RPG reputation system like the one in Bioware’s games, they wanted to have some of the persistent elements they were seeing in MMOs, like an always connected community of adventurers. He’s a veteran: having worked as a producer on the last four Might & Magic games. ![]() ![]() One of the people responsible for building this new Might & Magic is brand director Erwan Le Breton. ![]()
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